Day Five - Gaming
One of the things that my wonderful husband taught me is how to run a game. I had some very good examples and when I first had a story that I thought would be cool, I went for it. In retrospect, I shouldn't have tried to use the mishmash of systems that I did, but it all worked out okay. Though, now I can't hear the phrase "Find the halflings!" without descending into a gigglefit.
It's fun, it's creative, it can be utterly bizarre, and it's one of my more favorite hobbies. It's playing "pretend", but we all (mostly) agree on the rules of the universe and have a path for conflict resolution. It is....
Great shit. I just had THE most fantastic notion.
That's it. I have my plot for my post-holiday, sugar-fueled, crack game of awesome. There will be fresh cinnamon rolls, probably chili, and henchmen.
Yes. The henchmen will rise. January 1st. Mark your calendars, for the world as we know it will be forever changed. Mwahahahahaha!!
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So, yes, gaming makes me happy. Even if I don't run half the crazy, harebrained, and angstly plotbunnies that my brain sometimes throws at me, it still makes me really happy to mull over them. So if I sometimes look a little far away in a meeting, my brain might in fact be several light years away.
We're piling up fears, but we're out of frontiers.
Some need to escape, but there's nowhere.
Can't go to the Moon, at least any time soon,
But an inner-space trip costs you no fare.
So don't be unkind to a wandering mind,
Just say it again if we missed it.
Some whispering poem was calling us home
To a place we know never existed.
- Tom Smith,
Rich Fantasy Lives